Attack
Goal Area- Area
defined by a line drawn sideline to sideline 20 yards from the
face of the goal. Once the offensive team crosses the midfield
line, it has ten seconds to move the ball into its attack goal
area.
Body
Check- Contact
with an opponent from the front – between the shoulders and
waist – when the opponent has the ball or is within five
yards of a loose ball.
Box- The
area used to hold players who have been served with penalties,
and through which substitutions “”on the fly”" are
permitted directly from the sideline onto the field.
Check-up- Call
given by the goalie to tell each defender to find his man and
call out his number.
Clamp- A
face-off maneuver executed by quickly pushing the back of the
stick on top of the ball.
Clearing- Running
or passing the ball from the defensive half of the field to
the attack goal area.
Crease- The
circle around the goal with a radius of nine feet into which
only defensive players may enter.
Defensive
Clearing Area-
Area defined by a line drawn sideline to sideline 20 yards
from the face of the goal. Once the defensive team gains
possession of the ball in this area, it has ten seconds to
move the ball across the midfield line.
Extra
Man Offense (EMO)- A
man advantage that results from a time-serving penalty.
Fast
Break- A
transition scoring opportunity in which the offense has at
least a one-man advantage.
Head- The
plastic or wood part of the stick connected to the handle.
Man
Down Defense (MDD)- The
situation that results from a time-serving penalty which
causes the defense to play with at least a one man
disadvantage.
On
The Fly Substitution- A
substitution made during play.
Pick- An
offensive maneuver in which a stationary player attempts to
block the path of a defender guarding another offensive
player.
Pocket- The
strung part of the head of the stick which holds the ball.
Rake- A
face-off move in which a player sweeps the ball to the side.
Riding- The
act of trying to prevent a team from clearing the ball.
Release- The
term used by an official to notify a penalized player in the
box that he may re-enter the game.
Unsettled
Situation- Any
situation in which the defense is not positioned correctly,
usually due to a loose ball or broken clear.
Blocking-
Moving into path of a player without providing space for the
player to stop or change direction.
Charging-
When the payer with the ball comes into contact with a
defender who has already established position.
Checking-
Hitting the opponent’s crosse to dislodge the ball.
Clearing-
Passing or carrying the lacrosse ball out of the goal circle.
Cradling-
Running with the stick in either one or both hands in a manner
that keeps the ball in the pocket.
Cutting-
Attacker runs toward the goal looking to get open to receive a
pass.
Deputy-
A defender who can enter the goal circle in the absence of the
goalie when her team has the ball.
Draw-
A technique to start or resume play in which a ball is placed
in between the sticks of two opposing players, a whistle is
blown, the sticks are drawn up and away, and the ball is sent
above the heads of the player before one of the players takes
possession of it.
Fast
break- An
opportunity to score in transition to offense with at least a
one-man advantage.
Free
position-
After a foul, all players must be at least four meters away
from the player who was fouled. The attacker may run, pass, or
shoot the ball after the whistle is blown to resume play.
Free
shot-
Penalty awarded from a hash mark on the 8-meter line when a
major foul is committed within the 8-meter arc. All players,
except the goalie, must move outside the arc. When the umpire
blows the whistle, the player can take a shot on goal or pass
while the defense moves in.
Free
space to goal-
Inside the critical scoring area, defenders must stay out of
the space between the player with the ball and the goal
circle, unless they closely mark an opponent.
Indirect
free position-
Follows a minor foul within the 12-meter fan, play resumes
from the 12-meter fan and the player may run or pass, but
cannot shoot.
Marking-
Defender is within a stick’s length of an opponent.
Penalty
lane- The
path that is cleared between the player with the ball and the
goal when a free position is awarded to the attacking team
inside the critical scoring area.
Pick-
Offensive player impedes opponent’s ability to defend a
teammate. Must be within the visual field of the opponent.
Scoop-
Picking up a ground ball.
Slashing-
Recklessly swinging the crosse at an opponent’s stick or
body.
Slow
whistle-
Permitting play to continue during a penalty inside the
critical scoring area on a scoring play to allow an offense to
maintain its advantage.
Stand-
All players, except the goalkeeper in her goal circle, must
remain stationary following the sound of any whistle.
Sphere-
An imaginary bubble, about seven inches around the head of a
player, that an opponent’s crosse cannot enter to ensure
safety.
Three
Second Rule-
Defensemen may not remain in the arc for more than three
seconds without guarding another player.
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